One of my new favorite’s on the iPhone, The Secret of Grisly Manor, is a neat little mystery game that should keep you busy for about an hour or so.
The game looks quite brilliant both on the iPhone 4 and iPhone 3GS, with crisp images and very smooth gameplay. Going from room to room can take a bit, but it’s not too bad.
For those of you who have purchased the £1.19 game, and are stuck, here’s a quick walkthrough of the game. As you’d expect, this is Spoiler alert for anyone who’s currently playing the game and hasnt finished it yet.
At the beginning of the game, you’re locked outside the house. Look on your right side, and you should see a loose brick.
Tap on that to see the brick, and remove it, to reveal a skeleton key for the front door.
Once you enter the Manor, look on the right side and tap on the picture frame thats on the wall. Here you should see a ripped piece of paper that you can add to your collection.
In the room to the left, remember to take the matchbox you see on the table.
Then head out to the right, and into the lawn, then to the shed, to take a loose log from the woodpile.
After that, head back to the hall and go upstairs. In the first bedroom, take the jeweled butterfly from the taxidermy frame on the wall.
Remember to take note of the old drawing (of a red car with 4 wheels; each wheel is partially colored white) on wall, and piggy bank on bedside cabinet.
Head to the second bedroom, where you can take the goldfish bowl on the bedside cabinet, and the chess piece from under the bed.
Then head back to the ground floor, and in the room towards the right, use the chess piece on the chess board.
Grab the silver key from the now-opened secret compartment.
Then, head upstairs and use the silver key on the left-most door leading to the attic.
Head up to the attic and tap on the trunk.
Solve the marble piece puzzle on the trunk to reveal a butterfly-shaped indentation underneath.
Place the jeweled butterfly on the indentation to open the trunk.
Take the magnet on a string inside the trunk, and remember to note down the strange symbols inscribed on the bottom of the trunk (comes in useful later).
Head back downstairs and tap on the carpet to reveal a grate.
Tap on the grate, and use the magnet on a string to retrieve a tuning fork that fell under it.
Head to the backyard, to the shed, and use the tuning fork on the ear-shaped lock on the right side.
Once it’s unlocked, go inside the shed and take the wooden mallet and carved falcon on the table.
Head back to the first floor, and use the mallet on the piggy bank in the first bedroom.
Take the old brass token, and use it in the gumball machine on table in left ground-floor room.
Once you turn the handle, take the heart-shaped jewel that comes out.
Head to the room on the right side of the hall, and place the wooden falcon back on the shelf with the others.
Reorientate the falcons according to old drawing that you say on the wall in the first bedroom. Each white portion of the wheels denotes the direction at which a falcon should be facing.
Once that happens, the secret compartment should open up. Take the fuse.
Go back to the first floor, and head to the last room on the right side (hallway). You should see a door shut tight with no door knob, and two statutes on either side, with the statute on the right sitting on a base with an empty heart-shaped notch. Place the jeweled heart there.
Take the silver knob and ice pick from the hidden compartment.
Head to the kitchen, and use the silver knob on the drawer.
Take the key from the drawer.
Use the ice pick on the fridge freezer, and take the wrench.
Head to the bathroom on the 1st floor, and use the wrench with the large bolt, to reveal a secret passageway on the wall.
Head into the hallway, and use the fuse with the box, and then switch it on.
Enter the glowing door on the left, to enter secret room, which is actually the study room.
Take the golden key thats on the desk and note the unbalanced old set of scales.
Exit the secret room through the door on the left, and note that this door now remains open permanently.
Use the golden key on the small key hole on the stairs.
Take the ornate rod.
Head back into the shed outside, and use the rusty key on the locked shelf. You should now get the other half of the ripped note.
Go outside, and use the ornate rod on the tree stump.
Enter the old stump which now remains open.
Select & highlight the ancient stones on the ancient stone table according to the strange symbols inscribed on the bottom of the trunk in the attic.
Two streams of light emit from the center of the ancient stone table & point to 2 ancient stones, indicating a time of 8:25 AM/PM.
Now head back into the main hall, and go to the room on the left of it.
Arrange the hour & minute hands of cuckoo clock on the wall, according to the location provided by the ancient stones, to reveal the opening of the cuckoo clock.
Take the stopper
Head to the bathroom and use the stopper on the drain in the tub. Open the tap to fill the tub with water.
At this point you have to use the goldfish bowl to empty it into the tub. Then use the empty bowl with the tub again, to fill it with water.
Go back to the bathroom, and to the secret passageway, and switch off the fuse box.
Now go back into the study, and notice the poster that was on the right side, with an old World’s Fair poster that reads “Love Is The Key To The World“.
Go into the kitchen and look at the alphabets on the fridge.
Note down the colors of the alphabets L . O . V . E = green . orange . red . purple.
Go to the globe with the word ‘study’ scrawled on it in ground floor room. Use each of the 4 handles to change the color of the optics to the colors identified to open the globe.
Take the wooden box that appears.
Use the log on the fireplace, and then use the matches on the log. After that, throw the sealed wooden box into the fire, to reveal a small metal object is hidden inside.
Then put out the fire with the bowl of water, and grab the 5 ounce weight.
Head back to the study and use the weight on the unbalanced scale on the desk. This will reveal a safe behind the picture on top.
Enter the combination 42-34-15 with the 3 handles to open the wall safe.
Take the iron key.
Use the Iron key on the basement door on the ground floor.
Head into the basement, and solve the 3-wheel puzzle, to open the wooden door.
And that’s it! The Epilogue plays on, for a very unsatisfying ending
AT the end , you will have to set the right wheel first , then middle one and then left one and once more set the right one All three wheels will light up and then door will open and grandpa with his dog will show up
The ending is you time travelled! The backyard, the tree stump is a full grown tree, and the dog is alive again.
you go upstairs and in the middle of the pink bedroom and the bathroom there is a gap click on it and put it in
Stupid game!!! wasted half an hour of my office time and then shows up grandpa!!!! and all he says is I have so much to show you...... This was all a treasure, hunt i want to know the whole story.....!!!!!
My locked door with 2 statues is not thee!!! I have a door with a handle that asks for a key...no statues! Help
If you've tried aligning the hands of the clock to where they should be and it isn't working...try the hands the other way round. Anybody asking about the basement door after the guy earlier mentioned doing the wheels right to left then doing the right one again obviously hasn't read through offered solutions before asking...shame on you! It works perfectly. It took me about 5/10 minutes and a lot of luck to do it initially but when I read that I went back and tried it again. Did it first time. Nicely worked out that man!
I got to the clock, but I can't seem to get it to open up even though my hands are aligned. O_O A little bit of help?
I will give kudos to certain parts but the ending really needed work. You can't call it a "cliffhanger" and it was certainly not a gratifying ending, so......? Not sure what the thinking was, if it had gone on with the adventures grandpa spoke about - maybe. All in all I am happy I got it free!
I can't even hear the ending. I got through the door and all there is is a black screen! What does the grandpa say?
The Safe-T-Lock only stays on odd numbers so I can't put in 42 and 34... I saw someone else had this problem too Any help??
I thought it cool but if you dont find the cules in the right order than you its almost impossible becuz i used an online cheat sheet to win but the endwas very shocking all that work for the grandpat to be behind a door
To everyone stuck at the three wheels you have to move them in the direcrion of the arrows then it will open the door to grndpa
the numbers on the safe t lock are all odd. can't adjust it for me to enter the combinations 42-34-15.
for those who are stuck at the 3 wheel: the 3 wheels gotta shine and the pointers have to point at each other ;)
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